
Telltale Games · 2012
The Walking Dead: Season One - Episode 1: A New Day
Session Respect Score
"A narrative-driven point-and-click adventure where your dialogue choices shape the story in a zombie apocalypse setting."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
More in the The Walking Dead - A Telltale Games Series series
Platforms
PlayStation 3, PlayStation 4, Android, PC / Windows, iOS, macOS, Xbox One, Nintendo Switch
Age Rating

About
A New Day is the first episode of the first season of a five-part series based on the AMC TV series and the original The Walking Dead comic book series. The game is set in the United States at the start of a zombie outbreak. It takes place in the original universe but does not rely on characters or locations from the comic book or the TV series.
The world has suddenly turned into chaos with no explanation or reason. The dead walk the earth to send the living down to hell. One man, Lee Everett, struggles to survive and do what is right in this world gone mad. Can he make the best of his new life?
Media
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
More in the The Walking Dead - A Telltale Games Series series
Platforms
PlayStation 3, PlayStation 4, Android, PC / Windows, iOS, macOS, Xbox One, Nintendo Switch
Age Rating

The Walking Dead: Season One - Episode 1: A New Day — Session FAQ
- How long does a session of The Walking Dead: Season One - Episode 1: A New Day take?
- The minimum meaningful session for The Walking Dead: Season One - Episode 1: A New Day is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Walking Dead: Season One - Episode 1: A New Day?
- The Walking Dead: Season One - Episode 1: A New Day uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Walking Dead: Season One - Episode 1: A New Day pressure you to keep playing?
- The Walking Dead: Season One - Episode 1: A New Day has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Walking Dead: Season One - Episode 1: A New Day's Session Respect Score?
- The Walking Dead: Season One - Episode 1: A New Day has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















