SessionPick
The Walking Dead: 400 Days

Telltale Games · 2013

The Walking Dead: 400 Days

Point-and-clickAdventureIGDB 74

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A narrative-driven DLC offering five interconnected survivor stories in The Walking Dead universe where your choices shape branching outcomes."

Heads up: While episodic structure allows flexible session lengths, story-heavy dialogue and decision-making require active mental engagement that may not suit low-focus gaming windows.
Best session: 30-60 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Story chapters

Play one character's story per session to maintain narrative engagement without overwhelming time commitment; choices auto-save between episodes.

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DLC
Part of The Walking Dead

About

The Walking Dead – 400 Days is a DLC episode for Season One. 400 Days tells five linked stories; each taking place at different points in time and from the point of view of a different survivor, from day one of the undead apocalypse to day 400. The five stories can be played in any order and will change based on the choices that you make. Echoes of the choices you made in Season 1 will carry over into 400 Days and the choices you make in 400 Days will resonate into Season 2.

With most of it based on a truck stop called Gil's Pitstop on a Georgia highway, "400 Days" tells five linked stories; each taking place at different points in time and from the point of view of a different survivor, from one day before the undead apocalypse to day 400. The five stories can be played in any order and …

Single playerThird personActionHorrorSurvivalDrama

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

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Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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The Walking Dead: 400 Days — Session FAQ

How long does a session of The Walking Dead: 400 Days take?
The minimum meaningful session for The Walking Dead: 400 Days is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause The Walking Dead: 400 Days?
The Walking Dead: 400 Days uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does The Walking Dead: 400 Days pressure you to keep playing?
The Walking Dead: 400 Days has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is The Walking Dead: 400 Days's Session Respect Score?
The Walking Dead: 400 Days has a Session Respect Score of 6.9/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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