SessionPick

Methodology

How the Session Respect Score works

Every number on this site has a source. This page explains each dimension, the formula, how data is collected and verified, and exactly what the badges mean.

The score

A weighted combination of five dimensions

The Session Respect Score (SRS) is a number from 1.0 to 10.0. It combines five independently assessed dimensions, each weighted according to how directly it constrains a real gaming session.

Pausability and minimum session length carry the most weight — they represent hard practical limits. FOMO and pickup friendliness follow closely, governing long-term playability. Mental energy contributes as a tiebreaker and mood signal. Missing data on any dimension defaults to a neutral mid-point rather than dragging the score down.

The five dimensions

What we measure and why

Pausability

highest weight

Can you stop the game at any moment without losing progress? This is the single most practical constraint for a busy session.

ValueWhat it means
Pause anytimeThe game can be suspended or quick-saved at will — mid-combat, mid-cutscene, anywhere.
At save pointsThe game has discrete checkpoints or chapter breaks. You can pause, but you may need to replay a few minutes.
No pauseThe game requires uninterrupted sessions — online-only, permadeath runs, or mandatory long cutscenes with no pause.

Minimum Session Length

highest weight

What is the shortest session that leaves you feeling satisfied rather than frustrated? Not total playtime — the minimum useful chunk.

ValueWhat it means
≤ 15 minA meaningful run or level fits in a coffee break.
≤ 30 minFits in a typical lunch break or commute.
≤ 60 minNeeds a proper sit-down session.
60+ minDemands a long block of uninterrupted time.

Pickup Friendliness

high weight

After a week — or a month — away, can you pick the game back up without feeling lost? Controls, story context, and mechanical complexity all factor in.

ValueWhat it means
Easy to resumeSimple mechanics or procedurally generated content. No story to remember.
Some reorientationA short warm-up session gets you back up to speed within 10–15 minutes.
Hard to resumeComplex systems, deep story, or punishing skill curves mean a long break effectively restarts the learning process.

FOMO Score

high weight

Does the game pressure you to play regularly through time-limited events, daily rewards, or live-service mechanics?

ValueWhat it means
Zero FOMOFully single-player or offline. Nothing expires. Play on your schedule.
Low FOMOOptional events or cosmetic rewards exist but skipping them has no gameplay impact.
High FOMODaily login rewards, battle passes, or time-limited story content actively punish absence.

Mental Energy

contributing factor

How much cognitive load and focus does the game demand per session? Relevant for late-night or low-energy play.

ValueWhat it means
ChillRelaxing or repetitive loops. Can be played while tired or distracted.
ModerateNeeds focus but not sustained concentration. A standard gaming session.
IntenseHigh-skill ceiling, complex strategy, or heavy story — demands your full attention.

Data pipeline

How scores are produced and improved

Every game goes through a three-stage pipeline. Scores become more accurate as they accumulate real player votes.

01

AI initial estimate

When a game is first ingested from IGDB, an AI model analyses its description, genres, player perspectives, game modes, and comparable titles to produce a first-pass score for each dimension. This is a reasonable baseline — not a guarantee. Confidence: low.

02

Staff review

SessionPick editors manually research and play games, then submit a weighted vote via an internal tool. A staff vote carries the weight of 5 community votes, so a reviewed game immediately passes the community threshold. The score displayed is still the honest aggregated result, not an override. Confidence: medium.

03

Community verification

Registered users who have played a game can vote on each dimension from the game page. Votes are aggregated using a weighted mode — the most commonly chosen value wins. The more real player votes a game accumulates, the higher the confidence in its scores. Confidence: high.

Vote aggregation

For each dimension, the displayed value is the weighted mode — the option chosen by the most votes when each vote is multiplied by its weight. Staff votes have weight 5; community votes have weight 1. A single user can vote once per game, and can update their vote at any time.

Verification badges

What the badges on each game page mean

Every game page shows a badge indicating how its score was produced. We display these honestly because an AI estimate and a community-verified score are not the same thing.

AI Estimate

No staff or community votes yet

Scores are derived from an initial AI analysis of the game description, genres, mechanics, and comparable titles. Reasonable first guess — not human-verified.

Staff verified

Staff has reviewed the game; 0 independent user votes

A SessionPick editor has played or researched the game and submitted a weighted vote. More reliable than AI, but not yet corroborated by independent players.

Staff pick · N agreed

Staff verified + 1–4 independent user votes agreeing

Staff review corroborated by a handful of independent players. Growing confidence.

Verified by N players

5 or more independent user votes

Scores are driven by real community consensus. The more votes, the higher the confidence.

Accuracy over time

The more people vote, the better it gets

AI estimates are a starting point, not a truth. The database becomes genuinely useful when real players correct the scores from their own experience. If you disagree with a score — especially on a game you've played — please vote. Every contribution improves the results for everyone with the same time constraints as you.

Questions about the scoring methodology? Submit feedback via the roadmap. Game data sourced from IGDB.com.

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Methodology | SessionPick