SessionPick
Cities in Motion 2: Olden Times

Colossal Order · 2013

Cities in Motion 2: Olden Times

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A relaxing public transit simulator where you build and manage vintage vehicle networks at your own pace."

Heads up: Single-player is fully pausable; multiplayer requires real-time coordination with other players.
Best session: 15-45 minutes

Minimum session

10 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Open-ended

Set up one route per session and watch it operate; the game rewards gradual expansion over rushed decisions.

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About

These are the best of the best of the vehicles originally in the first Cities in Motion. The two buses, three trams and a ferry will bring novelty with a vintage twist to your game! - Maurice Futura (bus): The Maurice Futura is very attractive to passengers and uses only the minimum of petrol.

Single playerMultiplayerCo-operativeBird view / Isometric

Media

Community Tips

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Cities in Motion 2: Olden Times — Session FAQ

How long does a session of Cities in Motion 2: Olden Times take?
The minimum meaningful session for Cities in Motion 2: Olden Times is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Cities in Motion 2: Olden Times?
Yes — Cities in Motion 2: Olden Times supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Cities in Motion 2: Olden Times pressure you to keep playing?
Cities in Motion 2: Olden Times has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Cities in Motion 2: Olden Times's Session Respect Score?
Cities in Motion 2: Olden Times has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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