SessionPick
Cities in Motion 2: Metro Madness

Colossal Order Ltd. · 2013

Cities in Motion 2: Metro Madness

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Build and manage customizable metro systems with flexible scheduling, perfect for dropping in to tweak routes and watch your transit network run."

Heads up: Single-player allows pausing anytime; multiplayer may have real-time constraints depending on server activity.
Best session: 15-30 minutes

Minimum session

10 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Open-ended

Focus on one metro line at a time rather than overhauling your entire system—it breaks work into manageable chunks.

How does this game respect your time? Sign in to add your rating.

About

Ever wanted to have a shorter metro for the night time, or a very long version for the rush hour? Well, now it's possible! The Metro Madness pack features customizable metro trains that you can put together car by car and alter the setup for different timetables.

Single playerMultiplayerCo-operativeBird view / IsometricBusinessSandbox

Media

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in
Full controller support
— not enough votesSign in

Cities in Motion 2: Metro Madness — Session FAQ

How long does a session of Cities in Motion 2: Metro Madness take?
The minimum meaningful session for Cities in Motion 2: Metro Madness is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Cities in Motion 2: Metro Madness?
Yes — Cities in Motion 2: Metro Madness supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Cities in Motion 2: Metro Madness pressure you to keep playing?
Cities in Motion 2: Metro Madness has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Cities in Motion 2: Metro Madness's Session Respect Score?
Cities in Motion 2: Metro Madness has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.