
Session Respect Score
"A DLC pack adding four iconic landmarks to Cities in Motion 2's city-building sandbox—perfect for short bursts of urban design without time pressure."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Open-ended
Similar games
More in the Cities in Motion series
Platforms
About
Add some lofty architecture to spice up your town with this DLC. Lofty Landmarks offers four new buildings: the formidable Cologne Cathedral, the famous Westminster Palace featuring the Elizabeth Tower and it's Big Ben bell, the renowned German Brandenburg Gate, and the 30 St. Mary Axe, commonly known as the Gherkin of London.
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Cities in Motion 2: Lofty Landmarks — Session FAQ
- How long does a session of Cities in Motion 2: Lofty Landmarks take?
- The minimum meaningful session for Cities in Motion 2: Lofty Landmarks is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Cities in Motion 2: Lofty Landmarks?
- Yes — Cities in Motion 2: Lofty Landmarks supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Cities in Motion 2: Lofty Landmarks pressure you to keep playing?
- Cities in Motion 2: Lofty Landmarks has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Cities in Motion 2: Lofty Landmarks's Session Respect Score?
- Cities in Motion 2: Lofty Landmarks has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

















