Session Respect Score
"Cooperative puzzle adventure requiring friend coordination and focus."
Minimum session
30 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
More in the We Were Here series
Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One
Age Rating


About
Partner up with your friend online and test your friendship by solving puzzles together in an abandoned amusement park. Work together to overcome brain-teasing challenges in this standalone We Were Here experience.
Media
Community Tips
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Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
More in the We Were Here series
Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One
Age Rating


We Were Here Expeditions: The FriendShip — Session FAQ
- How long does a session of We Were Here Expeditions: The FriendShip take?
- The minimum meaningful session for We Were Here Expeditions: The FriendShip is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause We Were Here Expeditions: The FriendShip?
- We Were Here Expeditions: The FriendShip uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does We Were Here Expeditions: The FriendShip pressure you to keep playing?
- We Were Here Expeditions: The FriendShip has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is We Were Here Expeditions: The FriendShip's Session Respect Score?
- We Were Here Expeditions: The FriendShip has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.











