SessionPick
The Witch and the Hundred Knight 2

Nippon Ichi Software · 2017

The Witch and the Hundred Knight 2

Role-playing (RPG)Hack and slash/Beat 'em upIGDB 63

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Action RPG with mission-based structure, good for shorter sessions."

Best session: 20-45 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Missions & levels

Play between missions to maintain progress without extended time commitments.

How does this game respect your time? Sign in to add your rating.

About

"The Hundred Knight has a lot to overcome as it helps Amalie and Chelka in The Witch and the Hundred Knight 2. Witness Mystical Dodge, Depletura, and other skills that will help Hundred Knight defeat foes and survive in Kevala!"

"An incurable illness contracted by young girls... —Witch Disease Those with the disease develop the telltale sign of a witch: a powerful eye in the center of their forehead. And when that eye opens... the young girl loses herself and becomes a witch that brings destrution and death. The people of Kevala, struck by …

Single playerBird view / IsometricActionFantasy

Media

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in

The Witch and the Hundred Knight 2 — Session FAQ

How long does a session of The Witch and the Hundred Knight 2 take?
The minimum meaningful session for The Witch and the Hundred Knight 2 is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause The Witch and the Hundred Knight 2?
The Witch and the Hundred Knight 2 uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does The Witch and the Hundred Knight 2 pressure you to keep playing?
The Witch and the Hundred Knight 2 has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is The Witch and the Hundred Knight 2's Session Respect Score?
The Witch and the Hundred Knight 2 has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.