Session Respect Score
"A classic Tomb Raider fan-made adventure combining platforming, puzzle-solving, and action in bite-sized exploration segments."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
More in the The Lizard King series
Platforms
About
Tomb Raider fan game made using the Tomb Raider: The Last Revelation engine. It's a new experience using the resources that one of the oldest games in the franchise has to offer. This TRLE was placed in the trle.net hall of fame in 2005.
Whilst in London, investigating the legend of Jack The Ripper, Lara Croft has inadvertently resurrected the malevolent deity that lies behind the infamous serial killer. The Lizard King is an ancient demon that, when manifest on Earth, is capable of the most heinous crimes - it is also impossible to destroy. Faced with…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
The Lizard King — Session FAQ
- How long does a session of The Lizard King take?
- The minimum meaningful session for The Lizard King is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Lizard King?
- The Lizard King uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Lizard King pressure you to keep playing?
- The Lizard King has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Lizard King's Session Respect Score?
- The Lizard King has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.












