Session Respect Score
"A fan-made Tomb Raider adventure blending platforming, shooting, and puzzle-solving with classic level-based progression."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
More in the The Lizard King series
Platforms
About
The sixth entry in The Lizard King series. This is a fan-made standalone game that uses the Tomb Raider The Last Revelation engine while creating its own story and puzzles. This TRLE was placed in the trle.net hall of fame in 2012.
The Dark Souls have been vanquished and our heroes depart on their merry way. Lara Croft has returned to the Overworld to raid some tombs or something; meanwhile, Demon Smalls has returned to his home, the museum/gallery at Demon Heights. And now, a year or so later, he is finally ready to reopen the museum to the pub…
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Heath Robinson Solutions — Session FAQ
- How long does a session of Heath Robinson Solutions take?
- The minimum meaningful session for Heath Robinson Solutions is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Heath Robinson Solutions?
- Heath Robinson Solutions uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Heath Robinson Solutions pressure you to keep playing?
- Heath Robinson Solutions has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Heath Robinson Solutions's Session Respect Score?
- Heath Robinson Solutions has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.












