
MicroProse Software, Inc. · 1996
Sid Meier's Civilization II: Conflicts in Civilization
Session Respect Score
"A scenario-based strategy expansion offering bite-sized Civilization challenges that can be completed in focused sessions rather than requiring massive time commitments."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
More in the Civilization series
Platforms
Age Rating

About
An expansion pack to Sid Meier's compelling strategy game Civilization II, the rare Scenario Disk Conflicts in Civilization includes 20 bonus scenarios, including eight "Best of the Net" scenarios created by fans of the series.
Media
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Community Session Data
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
Sid Meier's Civilization II: Conflicts in Civilization — Session FAQ
- How long does a session of Sid Meier's Civilization II: Conflicts in Civilization take?
- The minimum meaningful session for Sid Meier's Civilization II: Conflicts in Civilization is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Sid Meier's Civilization II: Conflicts in Civilization?
- Sid Meier's Civilization II: Conflicts in Civilization uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Sid Meier's Civilization II: Conflicts in Civilization pressure you to keep playing?
- Sid Meier's Civilization II: Conflicts in Civilization has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Sid Meier's Civilization II: Conflicts in Civilization's Session Respect Score?
- Sid Meier's Civilization II: Conflicts in Civilization has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

















