SessionPick
Sid Meier's Civilization III: Conquests

BreakAway Games · 2003

Sid Meier's Civilization III: Conquests

SimulatorStrategyTurn-based strategy (TBS)IGDB 82

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A deep turn-based strategy game where you build civilizations across history, perfect for methodical play in flexible chunks but demanding significant planning."

Heads up: Multiplayer scenarios have tighter time constraints; single-player campaigns fully pausable anytime.
Best session: 45-120 minutes

Minimum session

30 min

Pausability

Pause anytime

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Open-ended

Save frequently between turns so you can quit mid-game without losing progress; plan your moves during opponents' turns to keep sessions flowing.

How does this game respect your time? Sign in to add your rating.

About

Civilization III: Conquests is the second and final expansion for the award-winning and best-selling computer game Civilization III. It was published in 2003. This expansion added eight new civilizations to the game, and including the eight civilizations from Play the World this brings the total number of playable civilizations up to thirty-one (the maximum supported by the game). The new civilizations are the Byzantines, the Dutch, the Hittites, the Incans, the Mayans, the Portuguese and the Sumerians. In addition to these playable civilizations, graphics for the Austrians are present in the editor so one can replace an existing civilization. Two new special traits are added in this pack: seafaring and agricultural. Many of the new civilizations take advantage of these new traits (e.g. the Sumerians are Scientific and Agricultural), and some old civilizations are changed to more appropriate ones (e.g. the English have been changed from Expansionist and Commercial to Seafaring and Commercial). New governments have also been added to the game, Feudalism and Fascism, and new Wonders of the World such as the Statue of Zeus and the Mausoleum of Mausollos. Four new bonus resources have been included, two of which provide food bonuses to previously unprofitable terrain. Oases can now be found in deserts, tropical fruit in jungles, sugar on plains and hills, and tobacco on grasslands and hills. In addition, two new types of terrain have been added. These are marshes and volcanoes. Players cannot construct cities on marshes, and cannot improve volcanoes in any way. Like jungles and flood plains, cities that have at least 1 citizen working a marsh may succumb to disease. Volcanoes may periodically erupt, destroying all improvements and cities and killing any units in some or all adjacent squares. The centerpiece of this expansion pack, however, was the inclusion of scenarios, intended for multiplayer gaming. Unlike the main ("epic") game, these scenarios took much less time to play, and focused on a specific period in history. Generally the reception of this expansion pack was much better than that of Play the World. One year after Conquests was launched, the latest Civilization III stand-alone version, Civilization III: Complete was also released. This version included Civilization III, Play the World and Conquests. This version also includes several patches. Two years later, in 2005 Civilization IV was released.

Single playerMultiplayerBird view / IsometricFantasyHistoricalEducational4X (explore, expand, exploit, and exterminate)

Media

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in
Full controller support
— not enough votesSign in

Sid Meier's Civilization III: Conquests — Session FAQ

How long does a session of Sid Meier's Civilization III: Conquests take?
The minimum meaningful session for Sid Meier's Civilization III: Conquests is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Sid Meier's Civilization III: Conquests?
Yes — Sid Meier's Civilization III: Conquests supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Sid Meier's Civilization III: Conquests pressure you to keep playing?
Sid Meier's Civilization III: Conquests has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Sid Meier's Civilization III: Conquests's Session Respect Score?
Sid Meier's Civilization III: Conquests has a Session Respect Score of 8.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.