SessionPick
Shadow of the Tomb Raider: The Path Home

Eidos Montréal · 2019

Shadow of the Tomb Raider: The Path Home

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A story-driven action-adventure DLC where you solve puzzles and fight enemies in ancient tombs with new gear and skills to master."

Heads up: Story mode pauses anytime; Score/Time Attack modes have strict time limits and cannot be paused.
Best session: 30-60 minutes

Minimum session

15 min

Pausability

Pause anytime

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Story chapters

Focus on main story missions first; skip Score/Time Attack modes until you have more gaming time available, as they're designed for extended play.

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About

Following the end of Shadow of the Tomb Raider, the dust had settled and the battle seemed over. However, when allies go missing, Lara must search ancient tunnels to try and find them. Lara’s new journey features a brand-new challenge tomb, which contains a secret that’s been hidden for ages. Also exclusive to the Season Pass are the new Midnight Sentinel outfit, which enables longer focus and perception durations, and the Silver Strike bow, which causes arrows to penetrate enemy body armor or even pierce multiple unarmored enemies. In addition, the new Magic Touch skill allows Lara to consume fewer resources when crafting on the go. Completing the Season Pass additions, Score Attack and Time Attack are now playable for all tombs from the main game.

Abigaile Ortiz tells Lara Croft in Mission of San Juan that she read from her grandmother's journal of a vision of a future. She asked that they meet up again after Lara has taken care of the Silver Box of Ix Chel problem she currently faces. Later after the battle in Paititi, Lara went back to Mission of San Juan. She…

Single playerCo-operativeThird personActionSurvivalHistoricalMystery

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Shadow of the Tomb Raider: The Path Home — Session FAQ

How long does a session of Shadow of the Tomb Raider: The Path Home take?
The minimum meaningful session for Shadow of the Tomb Raider: The Path Home is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Shadow of the Tomb Raider: The Path Home?
Yes — Shadow of the Tomb Raider: The Path Home supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Shadow of the Tomb Raider: The Path Home pressure you to keep playing?
Shadow of the Tomb Raider: The Path Home has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Shadow of the Tomb Raider: The Path Home's Session Respect Score?
Shadow of the Tomb Raider: The Path Home has a Session Respect Score of 7.9/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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