Session Respect Score
"A focused 3-hour supernatural adventure DLC with puzzle-platforming that respects your time as a contained story experience."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
More in the Tomb Raider: Survivor series
Platforms
Age Rating

About
Lara Croft enters the Wicked Vale and comes face-to-face with Baba Yaga, a supernatural entity described in Slavic folklore. This DLC adds a brand-new story with 3 hours of new gameplay, as well as a new outfit and bow for Lara.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch — Session FAQ
- How long does a session of Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch take?
- The minimum meaningful session for Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch?
- Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch pressure you to keep playing?
- Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch's Session Respect Score?
- Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.



















