Session Respect Score
"A challenging single-player tomb-raiding DLC where you solve puzzles and fight enemies as Lara Croft to unlock new gear and skills."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
More in the Tomb Raider: Survivor series
Platforms
Age Rating


About
Journey through “The Nightmare,” as Lara Croft faces off against familiar enemies and fallen friends. Explore Croft Manor in a harrowing trial unlike anything she has faced before. In order to obtain a powerful weapon, Lara must conquer, in either single-player or co-op, the latest challenge tomb, “Howl of the Monkey Gods.” “The Nightmare” offers new customization options with the Scales of Q outfit, whose thick hide and solid bones provide twice as much resistance to melee attacks. The Grip of Fear axe possesses a primal design, optimized for climbing and fighting. When using the axe, enemies are more likely to be knocked down and stay down for longer periods. Finally, White Breath is the new skill that when fired, creates a cloud of hallucinogenic vapor on impact, poisoning enemies to fight against one another. As part of the update, tombs from the main campaign, “Judge’s Gaze,” “Underworld Gate,” “Howling Caves”, “Path of Battle,” and “Temple of the Sun” are all now playable in Score Attack and Time Attack modes.
Lara Croft walks in on Uchu and Jonah Maiava swapping scar stories. When Uchu asked Lara to share hers, she brushes the subject off fast. Jonah then asks about Uchu's face scar. Uchu tells them about a poison that could help the rebellion, and that the scars were from his ultimately failed attempt to get it. To obtain …
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Shadow of the Tomb Raider: The Nightmare — Session FAQ
- How long does a session of Shadow of the Tomb Raider: The Nightmare take?
- The minimum meaningful session for Shadow of the Tomb Raider: The Nightmare is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Shadow of the Tomb Raider: The Nightmare?
- Yes — Shadow of the Tomb Raider: The Nightmare supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Shadow of the Tomb Raider: The Nightmare pressure you to keep playing?
- Shadow of the Tomb Raider: The Nightmare has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Shadow of the Tomb Raider: The Nightmare's Session Respect Score?
- Shadow of the Tomb Raider: The Nightmare has a Session Respect Score of 8.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















