SessionPick
Metal Gear Rising: Revengeance

PlatinumGames · 2013

Metal Gear Rising: Revengeance

ShooterStrategyHack and slash/Beat 'em upIGDB 82Steam 96%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Fast-paced action with flexible chapter replay and boss-only mode."

Best session: 20-45 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Story chapters

Use boss-only mode for quick intense sessions between commitments.

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About

Developed by Kojima Productions and PlatinumGames, Metal Gear Rising: Revengeance takes the renowned Metal Gear franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path! A huge success on both Xbox 360 and PlayStation3, Metal Gear Rising: Revengeance comes to PC with all the famed moves and action running within a beautifully-realized HD environment. This new PC version includes all three DLC missions: Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the ever-popular Cyborg Ninja. "CUTSCENES" option added to the Main Menu. Play any and all cutscenes. "CODECS" option added to the Main Menu. Play all and any codec conversation scenes. Menu option added to the CHAPTER Menu enabling user to play only the Boss battles. "GRAPHIC OPTIONS" added to the OPTIONS Menu. Modify resolution, anti-aliasing, etc. There is an option reading "ZANGEKI" that will modify the amount of cuts you can make.

Raiden is a cyborg armed with a high-frequency blade, powerful enough to cut giant unmanned combat gears in two with a single slice. He is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country, until he finds himself face to face wit…

Single playerThird personActionFantasyScience fictionHistoricalStealth

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Metal Gear Rising: Revengeance — Session FAQ

How long does a session of Metal Gear Rising: Revengeance take?
The minimum meaningful session for Metal Gear Rising: Revengeance is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Metal Gear Rising: Revengeance?
Metal Gear Rising: Revengeance uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Metal Gear Rising: Revengeance pressure you to keep playing?
Metal Gear Rising: Revengeance has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Metal Gear Rising: Revengeance's Session Respect Score?
Metal Gear Rising: Revengeance has a Session Respect Score of 6.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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