
Anvil Game Studios · 2026
Holdfast: American Revolution
Session Respect Score
"Large-scale multiplayer shooter requiring coordination with 200+ players per match—exciting but demanding for fitting into limited gaming windows."
Minimum session
20 min
Pausability
No pause
Resume friendliness
Some reorientation
FOMO pressure
High FOMO
Focus required
Intense
Session structure
Self-contained runs
Better for your schedule?
These similar games may be easier to fit into a short session.
Similar games
Platforms
About
Fight for freedom in Holdfast: American Revolution - A multiplayer first and third-person shooter set during the American Revolutionary War. Charge into chaotically elegant battles with over 200 players per server!
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Better for your schedule?
These similar games may be easier to fit into a short session.
Similar games
Platforms
Holdfast: American Revolution — Session FAQ
- How long does a session of Holdfast: American Revolution take?
- The minimum meaningful session for Holdfast: American Revolution is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Holdfast: American Revolution?
- Holdfast: American Revolution cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
- Does Holdfast: American Revolution pressure you to keep playing?
- Holdfast: American Revolution has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Holdfast: American Revolution's Session Respect Score?
- Holdfast: American Revolution has a Session Respect Score of 4.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






