SessionPick
Hit

2015

Hit

Steam 39%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Fast-paced social deception shooter perfect for quick multiplayer sessions."

Best session: 30-45 minutes

Minimum session

30 min

Pausability

No pause

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Self-contained runs

Play with consistent friend groups to maximize betrayal fun and banter.

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About

Hit is a free, multiplayer, deception-based shooter. Betray your friends and sniff out the Rogue Agent. Hit revolves around deception and espionage. Set in a sleek, 70s-style super-mansion and glazed with a decadent layer of treacherous whimsy, HIT is short, stylish, deceptive, and uproarious fun.

MultiplayerCo-operative

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Hit — Session FAQ

How long does a session of Hit take?
The minimum meaningful session for Hit is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Hit?
Hit cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
Does Hit pressure you to keep playing?
Hit has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Hit's Session Respect Score?
Hit has a Session Respect Score of 6.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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