Session Respect Score
"Fast-paced 2D multiplayer shooter for quick competitive bursts."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Open-ended
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Platforms
About
Soldat (meaning "soldier" in Italian, German, Russian, Norwegian, Danish, Swedish, French, Catalan and Romanian) is a Polish 2D multiplayer game for Windows. It is a side-scroller inspired by Liero and Scorched Earth, combined with elements from Counter-Strike and Worms. The game is shareware. Registration unlocks extra aesthetic options, such as colored jet flames and custom interfaces. Version 1.5.0 also includes a minimap and changeable screen resolution for registered users. Soldat is written and maintained by programmer Michał Marcinkowski, who started working on the game in November, 2001. It is coded in the Delphi programming language using the JEDI libraries. Though Marcinkowski is the primary developer, he works with a few others on the dedicated server and lobby, in addition to a small beta team which aids in testing prior to new releases.
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Community Session Data
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
Soldat — Session FAQ
- How long does a session of Soldat take?
- The minimum meaningful session for Soldat is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Soldat?
- Yes — Soldat supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Soldat pressure you to keep playing?
- Soldat has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Soldat's Session Respect Score?
- Soldat has a Session Respect Score of 8.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







