Session Respect Score
"A narrative-driven visual novel with cinematic adventure elements that demands emotional investment and attention to complex storytelling."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
About
From the visual novel series "fault," comes the latest in the series after a six-year hiatus! While keeping the emotionally-charged storyline, the adventure elements and visuals are renewed and enhanced from previous titles! Enjoy the new world of "fault" as a cinematic adventure.
In the previous game, "fault milestone two", the main character Ritona was trapped in the underwater facility "Vita Domain" ,where she meets a mysterious girl named Paige who has a secret... Will Ritona be able to escape the facility and reunite with the princess she is supposed to protect, Selphine, and her fellow Run…
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Community Session Data
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
Fault Milestone Two Side: Below — Session FAQ
- How long does a session of Fault Milestone Two Side: Below take?
- The minimum meaningful session for Fault Milestone Two Side: Below is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Fault Milestone Two Side: Below?
- Fault Milestone Two Side: Below uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Fault Milestone Two Side: Below pressure you to keep playing?
- Fault Milestone Two Side: Below has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Fault Milestone Two Side: Below's Session Respect Score?
- Fault Milestone Two Side: Below has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.










