SessionPick
Digimon Story: Cyber Sleuth - Hacker's Memory

Media.Vision · 2017

Digimon Story: Cyber Sleuth - Hacker's Memory

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Monster-catching RPG with flexible mission-based progression."

Heads up: Story mode pauses anytime; Online multiplayer has real-time battles that can't be paused.
Best session: 20-45 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Missions & levels

Play missions sequentially; save after each for flexible session breaks.

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About

Digimon Story: Cyber Sleuth – Hacker's Memory is a role-playing game, played from a third-person perspective where the player takes control of Keisuke Amasawa, a Digimon tamer who can command up to three of his companions in battle against other Digimon. It features 341 creatures in total, including all those present in the original version of Digimon Story: Cyber Sleuth, plus an additional 92.

"Set in the near future, the line between the real and digital worlds is blurred and logging into cyberspace is a part of everyday life. In the shadows lurk hackers utilizing computer viruses called Digimon to commit mischief and crimes. Framed and accused of wrongdoings, Keisuke Amazawa has no choice but to dive into…

Single playerMultiplayerThird personScience fiction

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Digimon Story: Cyber Sleuth - Hacker's Memory — Session FAQ

How long does a session of Digimon Story: Cyber Sleuth - Hacker's Memory take?
The minimum meaningful session for Digimon Story: Cyber Sleuth - Hacker's Memory is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Digimon Story: Cyber Sleuth - Hacker's Memory?
Digimon Story: Cyber Sleuth - Hacker's Memory uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Digimon Story: Cyber Sleuth - Hacker's Memory pressure you to keep playing?
Digimon Story: Cyber Sleuth - Hacker's Memory has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Digimon Story: Cyber Sleuth - Hacker's Memory's Session Respect Score?
Digimon Story: Cyber Sleuth - Hacker's Memory has a Session Respect Score of 8.1/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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