SessionPick
Digimon Story: Cyber Sleuth

Media.Vision · 2016

Digimon Story: Cyber Sleuth

Role-playing (RPG)StrategyTurn-based strategy (TBS)IGDB 79

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Pokemon-like RPG with detective story and turn-based battles."

Best session: 30-60 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Moderate

Session structure

Story chapters

Use quick save before battles to resume mid-chapter without replaying.

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About

Digimon Story: Cyber Sleuth, developed by Media.Vision and published by Bandai Namco Entertainment, and based on the Digimon franchise. It is the fifth game in the Digimon Story series, following 2011's Super Xros Wars, and the first to be released on home consoles. A Digimon game that borrows and improves a lot of elements from Game Freak's Pokemon games, and Digimons can be Captured/Scanned. The battle system for this game has a lot similarities to CTB (conditional turn based) from Final Fantasy X.

Players assume the role of either Takumi Aiba or Ami Aiba , male and female Japanese amateur hackers. They receive a device called a Digimon Capture from a mysterious stranger in a chat room which allows them to capture and befriend Digimon, creatures who inhabit a next-generation version of the internet called Cybersp…

Single playerThird personActionScience fiction

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Digimon Story: Cyber Sleuth — Session FAQ

How long does a session of Digimon Story: Cyber Sleuth take?
The minimum meaningful session for Digimon Story: Cyber Sleuth is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Digimon Story: Cyber Sleuth?
Digimon Story: Cyber Sleuth uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Digimon Story: Cyber Sleuth pressure you to keep playing?
Digimon Story: Cyber Sleuth has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Digimon Story: Cyber Sleuth's Session Respect Score?
Digimon Story: Cyber Sleuth has a Session Respect Score of 6.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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