
2024
You Stole My Heart!
Session Respect Score
"Narrative-driven romance with branching choices and multiple endings."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
Platforms
About
An indie freeware visual novel with the goal of romancing the thief that broke into the protagonist's house. Includes multiple choices that can lead to one of seven endings depending on the player's choices.
What happens when your date is late and suddenly dumps you over text? And now someone's broken into your home and they're wearing a… cat hoodie?? That's Amelia’s night so far and she's not about to let it be her worst without a fight. Can you help her have a perfect date or is she doomed to be alone on a Friday night!…
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No session logs yet.
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
You Stole My Heart! — Session FAQ
- How long does a session of You Stole My Heart! take?
- The minimum meaningful session for You Stole My Heart! is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause You Stole My Heart!?
- You Stole My Heart! uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does You Stole My Heart! pressure you to keep playing?
- You Stole My Heart! has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is You Stole My Heart!'s Session Respect Score?
- You Stole My Heart! has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






