
HAMSTER · 2000
You Don't Know Jack Presented by Masatoshi Hamada
Session Respect Score
"A fast-paced trivia game with quick rounds and witty humor that fits perfectly into short gaming sessions."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Self-contained runs
More in the You Don't Know Jack series
Platforms
About
The Japanese version of You Don't Know Jack Vol.2, presented by Masatoshi Hamada and developed by HAMSTER Corporation, in collaboration with Jellyvision and Berkeley Systems, and published by the agency Yoshimoto Kogyo.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
More in the You Don't Know Jack series
Platforms
You Don't Know Jack Presented by Masatoshi Hamada — Session FAQ
- How long does a session of You Don't Know Jack Presented by Masatoshi Hamada take?
- The minimum meaningful session for You Don't Know Jack Presented by Masatoshi Hamada is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause You Don't Know Jack Presented by Masatoshi Hamada?
- Yes — You Don't Know Jack Presented by Masatoshi Hamada supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does You Don't Know Jack Presented by Masatoshi Hamada pressure you to keep playing?
- You Don't Know Jack Presented by Masatoshi Hamada has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is You Don't Know Jack Presented by Masatoshi Hamada's Session Respect Score?
- You Don't Know Jack Presented by Masatoshi Hamada has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.












