SessionPick
Worm.is: The Game

Freakinware Games · 2016

Worm.is: The Game

StrategyIGDB 60Steam 81%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Fast-paced multiplayer worm battles, perfect for quick competitive bursts."

Best session: 10-30 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

High FOMO

Focus required

Moderate

Session structure

Self-contained runs

Play during breaks; matches are quick but addictive nature demands discipline.

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About

Smash worms or slither trying! Warning: Incredibly addicting Multiplayer Game!

MultiplayerBird view / IsometricAction

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Worm.is: The Game — Session FAQ

How long does a session of Worm.is: The Game take?
The minimum meaningful session for Worm.is: The Game is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Worm.is: The Game?
Yes — Worm.is: The Game supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Worm.is: The Game pressure you to keep playing?
Worm.is: The Game has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
What is Worm.is: The Game's Session Respect Score?
Worm.is: The Game has a Session Respect Score of 8.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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