SessionPick
Winds of Revenge

Team Crybabies · 2016

Winds of Revenge

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Lightweight puzzle-arcade game perfect for quick breaks."

Best session: 5-15 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Chill

Session structure

Self-contained runs

Ideal for short breaks; no commitment required between sessions.

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About

Wind of Revenge is a simple game made by a team of 5 people during the single weekend for the Unreal Engine November Jam.

Massively Multiplayer Online (MMO)

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Platforms

PC / Windows

Winds of Revenge — Session FAQ

How long does a session of Winds of Revenge take?
The minimum meaningful session for Winds of Revenge is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Winds of Revenge?
Yes — Winds of Revenge supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Winds of Revenge pressure you to keep playing?
Winds of Revenge has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Winds of Revenge's Session Respect Score?
Winds of Revenge has a Session Respect Score of 10.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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