
2022
Who is the Red Queen?
Session Respect Score
"A dark yuri visual novel where you piece together a dismembered queen's mystery through narrative choices and psychological horror."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
About
Alice, Alice, the Red Queen is missing. The queen has been dismembered and Alice must find all her pieces. A horror-fantasy yuri visual novel filled with death, love, and forgotten memories.
Alice falls down the rabbit hole into a Wonderland not quite right. Meeting an eclectic collection of people, animals, and some things in between, she sets out on an adventure in this odd new place to find the missing Red Queen. Or, more specifically, to find the pieces of the dismembered queen whose body has been stre…
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Who is the Red Queen? — Session FAQ
- How long does a session of Who is the Red Queen? take?
- The minimum meaningful session for Who is the Red Queen? is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Who is the Red Queen??
- Who is the Red Queen? uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Who is the Red Queen? pressure you to keep playing?
- Who is the Red Queen? has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Who is the Red Queen?'s Session Respect Score?
- Who is the Red Queen? has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






