SessionPick
White Day: A Labyrinth Named School

Sonnori · 2001

White Day: A Labyrinth Named School

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A puzzle-driven horror adventure where you navigate a locked school at night solving mysteries to escape, requiring focused attention and environmental observation."

Best session: 30-60 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Story chapters

Play in dedicated sessions when you can focus fully—puzzle progression and atmosphere require concentration, and frequent interruptions diminish the experience.

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About

White Day: A Labyrinth Named School is the story of a young man 's trip into a school at the dead of night to deliver some candy in preparation for the Eastern holiday of the same name, White Day, to So-yeong, a girl at school he likes. Finding himself locked up soon after entering, escaping the school now becomes the main objective.

White Day is a fear-inducing, horror-survival game viewed, for the first time ever in this genre, completely from a first-person perspective. It unfolds like a movie. The player becomes a love-sick teenager entering the local school late at night to return his dream girl's diary, which she lost earlier in the day, and …

Single playerFirst personHorrorStealthMystery

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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White Day: A Labyrinth Named School — Session FAQ

How long does a session of White Day: A Labyrinth Named School take?
The minimum meaningful session for White Day: A Labyrinth Named School is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause White Day: A Labyrinth Named School?
White Day: A Labyrinth Named School uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does White Day: A Labyrinth Named School pressure you to keep playing?
White Day: A Labyrinth Named School has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is White Day: A Labyrinth Named School's Session Respect Score?
White Day: A Labyrinth Named School has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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