
2020
When Day Breaks
Session Respect Score
"A short, narrative-driven sci-fi horror mod that explores existential dread through a linear story experience."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
About
"When Day Breaks" is a short SOMA mod that aims to turn S. D. Locke's Proposal from the SCP Foundation Wiki into a playable story, featuring the key events, and some additional ones, with my own interpretation on the environments.
6 billion casualties within the first day. Yet, some managed to survive. A passenger, once to be associated with the Foundation, came across a distress signal. Could this signal dictate the next step to make for a dark salvation, or rather to drag him into the punishing light?
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
When Day Breaks — Session FAQ
- How long does a session of When Day Breaks take?
- The minimum meaningful session for When Day Breaks is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause When Day Breaks?
- When Day Breaks uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does When Day Breaks pressure you to keep playing?
- When Day Breaks has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is When Day Breaks's Session Respect Score?
- When Day Breaks has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






