
Session Respect Score
"A Half-Life 2 mod offering focused single-player FPS campaign chapters that can be tackled in manageable sittings."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Platforms
About
Weekday Warrior is a mod for Half-Life 2. It was developed by students at the Guildhall at the Southern Methodist University (SMU) in University Park, Texas. Development started in January 2006 and finished June 7, 2006, the date the mod was released. It received the Best Mod and Best Singleplayer FPS Mod awards in the 2007 Independent Games Festival.
Set inside a modern corporate office environment, the player takes on the persona of Doug Smith, a very bored man with the untapped potential for greatness. Because of Doug's status as a corporate drone, the only way for him to explore his potential is to fantasize himself into a more exciting life. Doug, as an avid co…
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Platforms
Weekday Warrior — Session FAQ
- How long does a session of Weekday Warrior take?
- The minimum meaningful session for Weekday Warrior is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Weekday Warrior?
- Weekday Warrior uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Weekday Warrior pressure you to keep playing?
- Weekday Warrior has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Weekday Warrior's Session Respect Score?
- Weekday Warrior has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.
