SessionPick
Wanted!: Monty Mole

Gremlin Graphics Software Ltd. · 1984

Wanted!: Monty Mole

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A classic 1980s platformer where you guide Monty Mole through a coal mine collecting items while dodging obstacles and crushers."

Best session: 10-20 minutes

Minimum session

5 min

Pausability

At save points

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Self-contained runs

Play the Commodore 64 scrolling version for better level visibility, and tackle one screen/level at a time to fit into short gaming windows.

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About

Wanted: Monty Mole is a platform video game that was published in 1984 by Gremlin Graphics. Versions were released for the ZX Spectrum and Commodore 64 home computers. The player controls the titular mole who has to travel around a coal mine collecting pieces of coal and other miscellaneous objects while avoiding various nasties and the infamous crushers. The style of gameplay is typical of platform games of the 1980s. The ZX Spectrum version is a flip-screen game while the Commodore 64 version uses scrolling.

Single playerSide viewAction

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Wanted!: Monty Mole — Session FAQ

How long does a session of Wanted!: Monty Mole take?
The minimum meaningful session for Wanted!: Monty Mole is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Wanted!: Monty Mole?
Wanted!: Monty Mole uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Wanted!: Monty Mole pressure you to keep playing?
Wanted!: Monty Mole has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Wanted!: Monty Mole's Session Respect Score?
Wanted!: Monty Mole has a Session Respect Score of 8.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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