Session Respect Score
"A classic 1980s platformer where you guide Monty Mole through a coal mine collecting items while dodging obstacles and crushers."
Minimum session
5 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Self-contained runs
Similar games
More in the Monty Mole series
Platforms
About
Wanted: Monty Mole is a platform video game that was published in 1984 by Gremlin Graphics. Versions were released for the ZX Spectrum and Commodore 64 home computers. The player controls the titular mole who has to travel around a coal mine collecting pieces of coal and other miscellaneous objects while avoiding various nasties and the infamous crushers. The style of gameplay is typical of platform games of the 1980s. The ZX Spectrum version is a flip-screen game while the Commodore 64 version uses scrolling.
Media
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Community Session Data
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Context Tags
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Platform Notes
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Wanted!: Monty Mole — Session FAQ
- How long does a session of Wanted!: Monty Mole take?
- The minimum meaningful session for Wanted!: Monty Mole is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Wanted!: Monty Mole?
- Wanted!: Monty Mole uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Wanted!: Monty Mole pressure you to keep playing?
- Wanted!: Monty Mole has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Wanted!: Monty Mole's Session Respect Score?
- Wanted!: Monty Mole has a Session Respect Score of 8.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.











