
Session Respect Score
"Classic soccer sim perfect for quick tournament matches."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Low FOMO
Focus required
Moderate
Session structure
Self-contained runs
Similar games
More in the FIFA series
Platforms
Age Rating


About
Soccer game, developed to coincide with the finals of the UEFA EURO 2004 tournament in Portugal (June 2004). In UEFA EURO 2004, gamers can play as any of the 51 European nations as you immerse yourself in the deepest championship mode ever released. Players can arrange and play friendly matches against other nations or play through the tournament going from qualifying, to playoffs and into the finals. In addition to tracking injuries and suspensions, a new dynamic morale system will track players' morale, which will fluctuate based on individual and team performances and affect player abilities on the field.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
UEFA Euro 2004: Portugal — Session FAQ
- How long does a session of UEFA Euro 2004: Portugal take?
- The minimum meaningful session for UEFA Euro 2004: Portugal is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause UEFA Euro 2004: Portugal?
- Yes — UEFA Euro 2004: Portugal supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does UEFA Euro 2004: Portugal pressure you to keep playing?
- UEFA Euro 2004: Portugal has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is UEFA Euro 2004: Portugal's Session Respect Score?
- UEFA Euro 2004: Portugal has a Session Respect Score of 8.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

















