
Session Respect Score
"WWII shooter with supernatural powers and mission-based gameplay."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
More in the ÜberSoldier series
Platforms
Age Rating


About
UberSoldier is a World War II-based first person shooter, developed by Burut and released in 2006. UberSoldier follows the journey of the fictitious Karl Stolz, a Nazi soldier who has, through the process of being killed in duty, then being resurrected, acquired supernatural powers which aid him in combat. Just before he was indoctrinated by the Nazis, a member of the German Resistance rescued him and effectively changed his loyalties. Karl Stolz now became the UberSoldier of the German Resistance helping them destroy the "UberSoldier fabrication" infrastructure.
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
UberSoldier — Session FAQ
- How long does a session of UberSoldier take?
- The minimum meaningful session for UberSoldier is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause UberSoldier?
- UberSoldier uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does UberSoldier pressure you to keep playing?
- UberSoldier has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is UberSoldier's Session Respect Score?
- UberSoldier has a Session Respect Score of 7.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






