
Grasshopper Manufacture · 2019
Travis Strikes Again: No More Heroes
Session Respect Score
"Action-packed hack-and-slash adventure with mission-based progression."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Low FOMO
Focus required
Moderate
Session structure
Missions & levels
Similar games
More in the No More Heroes series
DLC & Expansions
Platforms
Age Rating


About
Travis Strikes Again: No More Heroes is the third game in the No More Heroes series.
Seven years have passed since the beginning of Travis Touchdown's dealings with the United Assassins Association. He has since isolated himself and lives in a trailer with his cat Jeane. One night, Touchdown is tracked down by Badman, father of the deceased assassin Bad Girl, who Touchdown killed on his first climb up …
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Travis Strikes Again: No More Heroes — Session FAQ
- How long does a session of Travis Strikes Again: No More Heroes take?
- The minimum meaningful session for Travis Strikes Again: No More Heroes is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Travis Strikes Again: No More Heroes?
- Travis Strikes Again: No More Heroes uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Travis Strikes Again: No More Heroes pressure you to keep playing?
- Travis Strikes Again: No More Heroes has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Travis Strikes Again: No More Heroes's Session Respect Score?
- Travis Strikes Again: No More Heroes has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.












