SessionPick
Towns

Xavi Canal, Ben Palgi · 2012

Towns

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A hybrid city-builder and RPG where you manage a town above a dungeon while heroes explore below, blending strategic planning with passive resource management."

Heads up: Abandoned development in 2014 leaves the game unfinished; expect incomplete features and potential bugs despite its creative concept.
Best session: 20-60 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Open-ended

Set up your town's systems and let heroes work independently, then check in periodically—you don't need to micromanage every action.

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About

This game was released in 2012 on Steam through Steam Greenlight while still in its beta. The developers decided to abandon its development in 2014, leaving the game in an unfinished state but available for purchase. "The game brings a fresh new take on the city building/management genre by introducing many RPG features. In Towns you manage a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs? Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons. Attract travelling heroes that will independently explore the dungeons below, fight off monsters, gain levels, special skills and collect the best loot they can find in order to clear the land of all evil! Craft unique weapons, trade with exotic items, obtain randomized loot, set up devious death traps and build a settlement capable of holding back the forces that come up from the depths!"

Single playerBird view / IsometricFantasySandbox

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Towns — Session FAQ

How long does a session of Towns take?
The minimum meaningful session for Towns is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Towns?
Towns uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Towns pressure you to keep playing?
Towns has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Towns's Session Respect Score?
Towns has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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