
Session Respect Score
"Ultra-hard retro side shooter with stunning art and punishing gameplay."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Hard to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Self-contained runs
Similar games
Platforms
About
TOBAFCASS (Thief of Bagdad - A Flying Carpet Arabian Side Shooter) is a side shooter with unique visual style and characteristic electronic music. For both the story and visual style I took inspiration from "The thief of Bagdad" a 1924 classic silent adventure movie with Douglas Fairbanks. Game mechanics are of classic ultra-hard side shooter. In particular I was inspired by "Agony" a beautiful yet unforgiving Amiga game from the 90s. Finally most of the enemies come from "Kunstformen der natur" a book by Ernst Hackel full of litoghraphic illustrations of bizzare creatures perfectly organized with Prussian precision and devotion to symmetry.
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
TOBAFCASS — Session FAQ
- How long does a session of TOBAFCASS take?
- The minimum meaningful session for TOBAFCASS is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause TOBAFCASS?
- TOBAFCASS uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does TOBAFCASS pressure you to keep playing?
- TOBAFCASS has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is TOBAFCASS's Session Respect Score?
- TOBAFCASS has a Session Respect Score of 6.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






