
Session Respect Score
"A team-based CTF mod for Quake requiring coordination and quick reflexes in short competitive matches."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Hard to resume
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Self-contained runs
Similar games
Platforms
About
Threewave Capture is a modification for Quake made by Dave 'Zoid' Kirsch. CTF introduced a couple of things in addition to goal orientated teamplay: runes and a grapple hook. A version of it is included in Quake Remastered.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Threewave Capture — Session FAQ
- How long does a session of Threewave Capture take?
- The minimum meaningful session for Threewave Capture is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Threewave Capture?
- Yes — Threewave Capture supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Threewave Capture pressure you to keep playing?
- Threewave Capture has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Threewave Capture's Session Respect Score?
- Threewave Capture has a Session Respect Score of 7.1/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






