SessionPick
Threewave Capture

1996

Threewave Capture

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A team-based CTF mod for Quake requiring coordination and quick reflexes in short competitive matches."

Heads up: Accessibility heavily depends on server population and player skill levels; modern player base is niche and experienced, making it challenging for new players despite short match lengths.
Best session: 20-45 minutes

Minimum session

15 min

Pausability

Pause anytime

Resume friendliness

Hard to resume

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Self-contained runs

Play during off-peak hours to find matches with newer players, or join community servers with skill-appropriate teammates.

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Mod
Part of Quake

About

Threewave Capture is a modification for Quake made by Dave 'Zoid' Kirsch. CTF introduced a couple of things in addition to goal orientated teamplay: runes and a grapple hook. A version of it is included in Quake Remastered.

MultiplayerFirst personAction

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Threewave Capture — Session FAQ

How long does a session of Threewave Capture take?
The minimum meaningful session for Threewave Capture is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Threewave Capture?
Yes — Threewave Capture supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Threewave Capture pressure you to keep playing?
Threewave Capture has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Threewave Capture's Session Respect Score?
Threewave Capture has a Session Respect Score of 7.1/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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