
Session Respect Score
"A narrative-driven visual novel with three self-contained ghost stories you can enjoy at your own pace across different time periods."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
Platforms
About
Three different areas, three different decades, three different tales. A visual novel defined as a "kinetic story anthology".
Lily of the Village During the ‘90s rural migration in China, rumors spread of an "inescapable" abandoned village on one of the Shengsi Islands. A young woman named Song Anna decides to hunt this village down, but during her hike she stumbles and falls into thick fog. When she comes to, Song Anna finds herself in the v…
Media
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Community Session Data
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
Three Lilies and Their Ghost Stories — Session FAQ
- How long does a session of Three Lilies and Their Ghost Stories take?
- The minimum meaningful session for Three Lilies and Their Ghost Stories is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Three Lilies and Their Ghost Stories?
- Three Lilies and Their Ghost Stories uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Three Lilies and Their Ghost Stories pressure you to keep playing?
- Three Lilies and Their Ghost Stories has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Three Lilies and Their Ghost Stories's Session Respect Score?
- Three Lilies and Their Ghost Stories has a Session Respect Score of 8.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






