
Session Respect Score
"A story-rich RPG module for The Witcher that offers a compact adventure with narrative depth but requires commitment to follow its branching plot."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
More in the The Witcher series
Platforms
About
The Price of Neutrality is a premium module for The Witcher, created by CD PROJEKT RED and released on April 10, 2008, together with the D'jinni Adventure Editor. The original adventure required Patch 1.3 to work, but had no voice acting. The next patch, version 1.4 or The Witcher: Enhanced Edition, added Side Effects premium module, and voice acting for both modules. While the plot itself is new, the locations were originally meant to be included in the main game, but were cut from the final version.
Media
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
The Witcher: The Price of Neutrality — Session FAQ
- How long does a session of The Witcher: The Price of Neutrality take?
- The minimum meaningful session for The Witcher: The Price of Neutrality is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Witcher: The Price of Neutrality?
- The Witcher: The Price of Neutrality uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Witcher: The Price of Neutrality pressure you to keep playing?
- The Witcher: The Price of Neutrality has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Witcher: The Price of Neutrality's Session Respect Score?
- The Witcher: The Price of Neutrality has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















