SessionPick
The Walking Dead: Season Two - Episode 1: All That Remains

Telltale Games · 2013

The Walking Dead: Season Two - Episode 1: All That Remains

Point-and-clickAdventureIGDB 80

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A narrative-driven adventure where your choices shape Clementine's survival story in the zombie apocalypse."

Heads up: Emotionally demanding despite short playtime; decision-heavy gameplay may cause anxiety about consequences, making it less ideal for purely relaxing sessions.
Best session: 45-90 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Story chapters

Play in full chapters when possible to maintain narrative momentum and emotional investment in story outcomes.

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About

With the loss of Lee Everett and almost everyone else she could call a friend bearing down on her mind, Clementine continues to make the best of a life that gives new meaning to pain. With only memories and a pack on her back, what will Clementine find next?

Single playerThird personActionSurvivalDrama

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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The Walking Dead: Season Two - Episode 1: All That Remains — Session FAQ

How long does a session of The Walking Dead: Season Two - Episode 1: All That Remains take?
The minimum meaningful session for The Walking Dead: Season Two - Episode 1: All That Remains is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause The Walking Dead: Season Two - Episode 1: All That Remains?
The Walking Dead: Season Two - Episode 1: All That Remains uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does The Walking Dead: Season Two - Episode 1: All That Remains pressure you to keep playing?
The Walking Dead: Season Two - Episode 1: All That Remains has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is The Walking Dead: Season Two - Episode 1: All That Remains's Session Respect Score?
The Walking Dead: Season Two - Episode 1: All That Remains has a Session Respect Score of 6.9/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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