
Session Respect Score
"Stealth revenge thriller requiring careful planning and tactical thinking."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
Platforms
About
Get ready to kill low-life drug dealers, notorious crime bosses and anyone who stands in your way as you seek revenge for your father's murder. Use stealth-based tactics to get the upper hand on your enemies and take them out. Think your enemies as puzzle pieces. How do you get past the guards? Who do you kill and how? Think carefully before you make your move or you are the one ending up dead.
The Slater is a story-driven first-person stealth-action game that puts you in the shoes of a former cop Mark Slater, whose father gets murdered while investigating a new designer drug D-Pain. Now is your chance to eliminate everyone involved with his murder, and everyone who had anything to do with the new designer dr…
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
The Slater — Session FAQ
- How long does a session of The Slater take?
- The minimum meaningful session for The Slater is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Slater?
- The Slater uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Slater pressure you to keep playing?
- The Slater has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Slater's Session Respect Score?
- The Slater has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






