
IF Games · 2014
The Perils of Man
Session Respect Score
"Classic point-and-click adventure with puzzles and narrative."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Platforms
About
Perils of Man is the result of a collaboration between ex-LucasArts' Bill Tiller and Gene Mocsy and Swiss developing studio IF Games to reboot the beloved classic graphic adventure game with striking 3D animations, challenging puzzles and a moving story that will leave you pondering its profound implications.
Imagine getting a glimpse into the secret clockwork of the universe. Imagine a machine that can crack the code of destiny and give you the power to tinker with fate. Imagine discovering that for generations your family has concealed this power from the outside world. Ana Eberling may only be a teenager, but she is abo…
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Platforms
The Perils of Man — Session FAQ
- How long does a session of The Perils of Man take?
- The minimum meaningful session for The Perils of Man is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Perils of Man?
- The Perils of Man uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Perils of Man pressure you to keep playing?
- The Perils of Man has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Perils of Man's Session Respect Score?
- The Perils of Man has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.
