
Session Respect Score
"First-person puzzle adventure requiring exploration and careful observation."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
Age Rating

About
Inspired by the classic story of H.G. Wells, take the role of an intrepid time adventurer trapped in a mysterious future. The only way home may be the demi-god Khronos, Master of the Hourglass... In a similar manner to Myst, players move around a 3-dimensional world in first person. Collect objects and explore various locations to solve various puzzles. Speak with other characters and grapple with action elements during the game's 40+ hours of playing time.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
The New Adventures of the Time Machine — Session FAQ
- How long does a session of The New Adventures of the Time Machine take?
- The minimum meaningful session for The New Adventures of the Time Machine is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The New Adventures of the Time Machine?
- The New Adventures of the Time Machine uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The New Adventures of the Time Machine pressure you to keep playing?
- The New Adventures of the Time Machine has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The New Adventures of the Time Machine's Session Respect Score?
- The New Adventures of the Time Machine has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






