Session Respect Score
"Guide a creature through puzzle levels using its unique eating abilities."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
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Platforms
Age Rating


About
In The Maw players control Frank, who in turn controls The Maw via an electrical leash that he uses keep him at his side. Gameplay involves guiding The Maw in specific directions to clear obstacles and complete levels. The Maw also has the ability to eat objects and creatures, taking on some of the properties of the thing it eats, such as breathing fire, flying, or simply growing in size. Players then use The Maw's increased abilities to navigate previously impossible sections of a level.
The Maw is set in a futuristic universe. The game begins with Frank, a pacifist bipedal alien, and The Maw, a purple one-eyed creature with large teeth, both having been captured by the Galactic Bounty Hunters. For unknown reasons the ship on which they are being held crash lands on a strange planet, killing all the cr…
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Community Session Data
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
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The Maw — Session FAQ
- How long does a session of The Maw take?
- The minimum meaningful session for The Maw is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Maw?
- The Maw uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Maw pressure you to keep playing?
- The Maw has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Maw's Session Respect Score?
- The Maw has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.










