
2011
The Machine
Session Respect Score
"A narrative-driven steampunk mystery game set in 1887 where you uncover dark secrets in a lord's manor after a fateful night."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Platforms
About
Discover the mysteries of "Living Machine"... "It is the year 1887, you and your wife Nina have been invited to Lord Harris's feast, which was going to happen inside of his manor at the countryside of Norfolk. The main person of that event, Lord Harris of Norfolk, was widely regarded as an eccentric and odd engineer due to his researches on steam powered machines and engines. On that night, 19th of October 1887, after several hours of feasting you felt drunk. You made your way to your guest room, you've laid on the floor and fell asleep... " What's waiting for you after you wake up? Or will you ever wake up?
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Platforms
The Machine — Session FAQ
- How long does a session of The Machine take?
- The minimum meaningful session for The Machine is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Machine?
- The Machine uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Machine pressure you to keep playing?
- The Machine has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Machine's Session Respect Score?
- The Machine has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.
