SessionPick
The Legend: A University Story

2016

The Legend: A University Story

AdventureIndieEarly AccessSteam 56%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Horror adventure exploring college fears through multiple perspectives."

Best session: 20-45 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Story chapters

Play chapters sequentially for narrative cohesion; save between perspective shifts.

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About

For our first installment of "The Legend" series, we've chosen a backdrop that many of our audience can relate to: College. Everyone in the atmosphere, or has a friend immersed in it will understand. For students: The fear of walking back to their dorms late at night alone. The fear of being followed by a dark presence. The fear of being assigned that psychotic, crazy roommate. We've also tackled the fears of this atmosphere from another angle too. From the perspective of the staff, specifically, the Campus Police Department: The fear of finding strange things on the CCTV system. The fear of patrolling the facilities late at night. The fear of being too-late.In this release you will be receiving three chapters, each with a unique perspective, mechanic and atmosphere to immerse you in the story of West University. Specifically: Chapter Zero: The Story An opening chapter, where you will be introduced and playing Sergeant Thompson, the Night-Watch Commander for the University Police Department. In this chapter you will be patrolling the facilities of West University, while in contact with your rookie police dispatch officer on the hooks. Chapter One: The Oracle In this chapter, you will be introduced and play as Officer Morrison. A Rookie (New-Hire) Police Dispatch Officer who is thrust into a campus atmosphere that has found itself immersed in darkness. You main purpose is to watch those CCTV systems, and patrol the dispatch office from time-to-time, to ensure the safety of all students walking late-night on campus. (Each Student has a randomly generated phone number, to ensure that gameplay is never the same everytime.) Chapter Two: The Roommate In this chapter, you will be playing as Ashley Tamon, of whom, you will have already been introduced in Chapter One. Chapter Two: TR takes place weeks prior to Chapters Zero and One. You are returning to your dorm to your foreign-exchange student roommate who may have stolen some of your belongings again. As with any college, young adult, preppy girl, your phone is glued to your hand in this life/death scenario.

Single playerAction

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

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Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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The Legend: A University Story — Session FAQ

How long does a session of The Legend: A University Story take?
The minimum meaningful session for The Legend: A University Story is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause The Legend: A University Story?
The Legend: A University Story uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does The Legend: A University Story pressure you to keep playing?
The Legend: A University Story has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is The Legend: A University Story's Session Respect Score?
The Legend: A University Story has a Session Respect Score of 6.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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