
Session Respect Score
"Atmospheric indie mystery adventure about uncovering dark secrets."
Minimum session
30 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
More in the The Strange Man series
Platforms
About
David Hoover decides to move into a new apartment during a rough time in his life. After some odd occurrences, he decides to ask about the room's former owner, but learns little. So he sets off in search of him, strangely compelled to know more about this man...
In The Crooked Man, you play as David Hoover, who has recently moved to a new apartment during a rather rough time in his life. In the midst of him struggling to deal with his current situation, David starts to experience some odd occurrences in his apartment, and decides its best to ask a little about the former tenan…
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
The Crooked Man — Session FAQ
- How long does a session of The Crooked Man take?
- The minimum meaningful session for The Crooked Man is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Crooked Man?
- The Crooked Man uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Crooked Man pressure you to keep playing?
- The Crooked Man has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is The Crooked Man's Session Respect Score?
- The Crooked Man has a Session Respect Score of 6.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.









