SessionPick
The Citizen Part II

Accidental Games · 2010

The Citizen Part II

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A story-driven single-player shooter with narrative choices set in a dystopian city that demands focused play sessions."

Heads up: The game emphasizes player choice and optional exploration for alternate outcomes, but requires concentrated mental energy that may not suit fragmented play sessions between other tasks.
Best session: 45-90 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Story chapters

Plan dedicated gaming sessions rather than quick play—this narrative-heavy shooter rewards sustained focus and exploration to discover alternate story paths.

How does this game respect your time? Sign in to add your rating.

Mod
Part of Half-Life 2

About

Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city. Part Two was originally going to be much longer, but was split in half during development. The first half was released as the current Part Two. Later in 2014, Part 2 and 3 were merged into a single part after the final release, and the ending was retconned.

Previously in The Citizen you had taken control of an important combine message relay, making the most of a failed mission to assassinate Dr Breen. It was located in a large conference building situated near a rebel safehouse - the Spare Time Cafe - from which your assault was originally launched. The cafe was later r…

Single playerFirst personActionScience fiction

Media

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in
Full controller support
— not enough votesSign in

The Citizen Part II — Session FAQ

How long does a session of The Citizen Part II take?
The minimum meaningful session for The Citizen Part II is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause The Citizen Part II?
The Citizen Part II uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does The Citizen Part II pressure you to keep playing?
The Citizen Part II has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is The Citizen Part II's Session Respect Score?
The Citizen Part II has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.