
Session Respect Score
"A story-driven single-player shooter with narrative choices set in a dystopian city that demands focused play sessions."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
More in the The Citizen series
Platforms
About
Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city. Part Two was originally going to be much longer, but was split in half during development. The first half was released as the current Part Two. Later in 2014, Part 2 and 3 were merged into a single part after the final release, and the ending was retconned.
Previously in The Citizen you had taken control of an important combine message relay, making the most of a failed mission to assassinate Dr Breen. It was located in a large conference building situated near a rebel safehouse - the Spare Time Cafe - from which your assault was originally launched. The cafe was later r…
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Platform Notes
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The Citizen Part II — Session FAQ
- How long does a session of The Citizen Part II take?
- The minimum meaningful session for The Citizen Part II is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Citizen Part II?
- The Citizen Part II uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does The Citizen Part II pressure you to keep playing?
- The Citizen Part II has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Citizen Part II's Session Respect Score?
- The Citizen Part II has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








