Session Respect Score
"Wave-based VR shooter with short intense sessions."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Self-contained runs
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About
Brookhaven is a VR survival shooter for the HTC Vive. Players will have to use the weapons and tools provided to survive ever more terrifying waves of horrific monsters in an attempt to figure out what caused the beginning of the end of the world, and, if they're strong enough, stop it from happening.
Something has gone terribly wrong. There aren't many people left these days. The...things that showed up - after the Experiment tore a hole through reality - have seen to that. You're not sure how much time you, or humanity itself, has left. If you have enough bullets, and enough batteries, maybe you can live long enou…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
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The Brookhaven Experiment — Session FAQ
- How long does a session of The Brookhaven Experiment take?
- The minimum meaningful session for The Brookhaven Experiment is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause The Brookhaven Experiment?
- Yes — The Brookhaven Experiment supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does The Brookhaven Experiment pressure you to keep playing?
- The Brookhaven Experiment has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is The Brookhaven Experiment's Session Respect Score?
- The Brookhaven Experiment has a Session Respect Score of 9.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







