
Session Respect Score
"Pirate RPG with open-world exploration and cooperative multiplayer gameplay."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Low FOMO
Focus required
Moderate
Session structure
Open-ended
Similar games
More in the Under the Jolly Roger series
Platforms
Age Rating


About
Tempest (released as "Under the Jolly Roger" on consoles) is a Pirate Open World Action RPG which is offering an ultimate ability to free roam three vast worlds filled with dozens of colonies and forts, hundreds of quests and countless ships to plunder. You can trade, fight, explore on your own or call friends to do the same together!
As you navigate the dangerous waters of the game you won’t just catch up with merchants, but you will encounter fellow pirates, creepy followers of a mysterious cult and terrible mythical monsters: Kraken, Leviathan and other infamous creatures. Your ship – the pride and joy of any freebooter – can be customized in ma…
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Tempest — Session FAQ
- How long does a session of Tempest take?
- The minimum meaningful session for Tempest is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Tempest?
- Tempest uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Tempest pressure you to keep playing?
- Tempest has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Tempest's Session Respect Score?
- Tempest has a Session Respect Score of 6.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.










